Calculator · Engineering Mechanics

Projectile Motion Calculator

Ideal projectile motion of a point particle in a uniform gravitational field, with an explicit landing elevation that need not equal the launch height.

Launch

Magnitude of the field, which acts along −y.

Trajectory

path solid · markers labelled · framed on the path · axes are scaled independently (x spans 11.8 m, y spans 2.96 m), so the drawn shape is stretched

Results

Launch components (v₀x, v₀y)(7.0711, 7.0711) m/s
Time to apex0.7208 s
Maximum height2.5484 m
Apex position(5.0968, 2.5484) m
Flight time to the landing elevation1.4416 s
Horizontal range10.194 m
Impact velocity(7.0711, -7.0711) m/s
Impact speed10 m/s
Impact angle from +x-45°

Technical reference

x(t) = x₀ + v₀·cosθ · t

y(t) = y₀ + v₀·sinθ · t − ½·g·t²

t_apex = v₀·sinθ / g (only when v₀·sinθ > 0)

x₀, y₀
launch position[m]
v₀, θ
launch speed and angle from +x[m/s, deg]
g
gravity magnitude, acting along −y[m/s²]
t
time since launch[s]

Flight time and range are the roots of ½·g·t² − v₀·sinθ·t + (y_land − y₀) = 0 for the chosen landing elevation; they are only reported when a future intersection exists. The familiar closed forms t = 2v₀sinθ/g and R = v₀²sin(2θ)/g hold only in the special case y_land = y₀ (level launch and landing) — deliberately not shown as a general formula here, since this calculator allows an arbitrary landing elevation.

Assumptions

  • · Point particle: no size, no spin and no lift.
  • · Uniform gravitational field of the stated magnitude, acting along −y.
  • · No aerodynamic drag; this is the ideal trajectory, not a measured flight path.
  • · Events are only reported when they occur at a future time; nothing imaginary is shown as a result.

Continue

Open in Particle Motion Lab

The same launch position, velocity components and gravity, as a dynamic particle model.